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Divine Combat

Divine Combat

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Devlog

  • Game is now finished and is available to Wish List on Steam!
    May 12, 2022 by Divine Combat
    The game is now complete and is available to Wish List on Steam (as well as directly downloading it here): https://store.steampowered.com/app/1916000/Divine_Combat/... Continue reading
  • Game is now half the size and misc bug fixes
    March 02, 2022 by Divine Combat
    Deleted a large amount of unused assets, reducing file size by over 500MB. The game is now only 348 MB large instead of 850+ MB. Misc bug fixes for the combat; it’s now actually possible to win... Continue reading
  • Minor update 2/19/2022
    February 19, 2022 by Divine Combat
    Made enemy units’ projected movement tiles red-colored instead of being the same blue color of the player’s projected movement tiles in the combat area Created skeleton “shop” architecture in... Continue reading
  • Turn Update
    February 06, 2022 by Divine Combat#Turn-Update
    What has changed in this update: Instead of each individual unit having a turn, now there are two turns: The Player turn and the Enemy turn. The player can now select any of their units that haven’t... Continue reading
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